This displays more detail about what went wrong. First, right click and choose review warning. This is due to the same issue that arose when we deleted the corner roundover 2 feature. Notice that the break sharp edges round-over hasn’t been applied to this new fillet. Hold shift and select the other upper edge. The fillet dialog indicates that a single edge has been selected. The fillet dialog will be shown, and the 3D view/browser will reflect the model as it was defined at that point in the history. Right click the corner roundover fillet and select edit feature (or just doubleclick the feature’s icon). Ignore this for now, we’ll come back to it. Now the break sharp edges round-over feature has a yellow background, indicating that something is amiss. Fusion will warn that the feature is referenced by other features in the timeline. Right click the corner roundover 2 feature and delete it.
That way, if we ever want to change the size we need only edit one feature. It makes more sense to use a single feature, since both of these fillets should always be the same size. While labeling our history items (sketches and features), I remembered that we rounded the outer corners with two seperate features. The names for sketches also appear in the Browser. To see the names you’ve just entered, hover the mouse over each item in the timeline. Right click each item in the timeline click rename and enter the following names: This is a good practice in any case, but is especially useful when getting familar with the history timeline. We can give the sketches and features more meaningful names. When you reach the end the 3D view will reflect the model as defined so far.
#Fusion 360 move sketch update
With each click, the display will update to reflect another operation. Remember: the history timeline is your document the 3D view and Browser are just for show.Ĭlick the next step icon to advance the history marker. You’ve moved the history marker to display the model as it was defined at this point.
Don’t panic you haven’t deleted anything! Note that the items in the history are still there they’re just grayed-out. The body will vanish from the 3D view, and the Browser will display just one object the sketch. Right click the first item in the history (a sketch) and select Roll history marker here. Then click the home and fit buttons to get this view: First, make the sketches visible for clarity’s sake (find the sketches in The browser and click the light bulbs). Well, it clearly needs some work, but let’s review the timeline to see what we’ve done so far. First, add a large fillet to strengthen the bracket.Īdd one more small fillet to break the sharp edges. Now create a sketch on one of the sides to describe mounting hole profiles. Then extrude with the push-pull tool to create a solid body. To get some practice with the timeline, let’s walk though a (somewhat contrived) example: The corner bracket pictured above.įirst create a sketch describing the basic cross section profile.
#Fusion 360 move sketch how to
Learning how to do so is key to getting the most out of the tool. Not so! Items in Fusion 360’s history timeline can be rearranged and edited. In real life we can’t yet travel back in time, so the term ‘history’ suggests that it’s merely an informational record of what already happened. I’ve always thought that ‘history timeline’ was a misleading name. As far as editing is concerned, the Browser and 3D view are just for show!
#Fusion 360 move sketch code
Think of the timeline as the program code that produces your design. The things in the Browser (the hierarchical object list on the left), are also a product of the history timeline sequence. The 3D view in the center of the screen is the result of executing that sequence of operations. The mesh itself is the document.īut with Fusion 360, the document is composed of the sequence of things in the history timeline (shown at the bottom of the screen). When you move edges or faces, bore holes, or perform any other operation, you’re modifying the Mesh: a collection of points, edges and faces in Cartesian 3D space. This is also true of mesh-centric 3D modelers like Blender or SketchUp. With a word processor, it’s the words a spreadsheet, it’s the numbers and formulae an image editor, it’s the pixels. With most editing tools, the document you’re editing is comprised of the things displayed right in front of you.